I’m a Melbourne-based 3D Environment and Prop Artist who loves building stylised, game-ready worlds that feel alive and fun to explore. Most of my work is created for mobile, VR, and other real-time platforms, so I’m always thinking about how to keep things running smoothly without losing visual impact.
I work in Unreal Engine 5, Maya, ZBrush, Substance Painter, and Substance Designer, and I like mixing creative problem-solving with solid technical workflows — things like modular design, trim sheets, and UDIM texturing.
My projects include the published VR experience Reverberate (Meta Quest) and the stylised indie game Lake Salem. I completed my Master’s in Animation, Games, and Interactivity at RMIT University in Melbourne in June 2025.
— Hari Prasath