I’m a 3D Environment and Prop Artist with a focus on creating immersive, story-rich game worlds and high-fidelity, game-ready assets. I specialize in crafting environments and cinematic hero props using industry-standard tools including Unreal Engine 5, Maya, ZBrush, Substance Painter, and Substance Designer.
My workflow emphasizes both artistic direction and technical efficiency, often incorporating advanced techniques such as trim sheets, UDIM texturing, and virtual textures to optimize performance without compromising quality.
Currently, I’m completing my Master’s in Animation, Games, and Interactivity at RMIT University in Melbourne, Australia, and am expected to graduate in June 2025.
— Hari Prasath