TEMPLE CORRIDOR - TRANSITION LEVEL FROM THE GAME “TIME RIFT’
This level was created as part of my game Time Rift, serving as a transition space between two parallel realities. The goal was to craft a surreal, dreamy environment that still felt grounded within the temple’s architecture — acting as a liminal space that players pass through while shifting between timelines.
Cinematic Render
To maintain consistency and optimize performance, I challenged myself to build the entire environment using a single 4K trim sheet. I:
Modelled all modular assets in Maya
Sculpted the trim sheet details in ZBrush
Textured the trim sheet in Substance Painter
This workflow allowed for efficient reuse across assets while still achieving a high level of detail and variation. It also supported seamless blending between realities, helping me unify the art direction and maintain memory efficiency.
Trim Sheet Sculpted in Zbrush and Imported in Maya
Base Colour
Normal
Roughness
SSS Packed
PBR Material Setup in UE 5