Explore the interactive Marmoset Viewer below — click and drag to inspect the model in 3D. Toggle individual layers like Base Color, Normal, Roughness, and Wireframe using the icons on the right

A game-ready creature asset inspired by the 1955 book "Salamanders and Other Wonders."
This post-apocalyptic carnivorous plant evolved in a nuclear-ravaged tropical region, designed to reflect the grotesque beauty of radioactive mutation.

I sculpted the creature in ZBrush, starting from a base mesh modeled in Maya, then textured in Substance Painter with glowing, cracked skin to suggest bio-luminescent toxicity. Final renders were done in Marmoset Toolbag 4.

This piece was an exploration of mutated organic forms, experimental color palettes, and narrative-driven asset creation for real-time use in games.

Turntable - Wireframe on Shaded

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Temple Corridor (Transition level from the game "Time Rift")

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Real-Time Temple Environment from the game "Time Rift"